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Kortrijk Scene
This assigment was to make a small Udk level with some single player gameplay. Everything had to be modeled from scratch. It was a good excercise for me. I made use of mudbox to have more natural look to objects. I did made some shaders aswell , I espacialy played with reflection and windmodifiers.
This actualy was the first prop I ever made with 'poly modeling' , but I remastered it the year after for this scene.
This is the scene itself, it's made in udk.
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